The saved browser data could not be read safely. The current screen shows temporary demonstration fixtures. Changes are NOT being saved. Your original bytes have NOT been replaced.
Breeding pair
On a phone, you can use the dropdowns above or tap “Parent A” / “Parent B” on the specimen cards.
Fixture: costs 1 Cold Core, produces 2 individually identified eggs. Exact economics, genetics, relatedness boundaries, fertility and cooldown are not finalized.
Why breeding can fail
- Parents must be distinct, same-owner specimens at the permanent home base.
- Direct ancestor/descendant and sibling pairings are blocked in this bench; broader kinship cutoff needs verification.
- Housing and incubation are physically capacity-limited.
Available home-base specimens
Recent breeding events
Combat training · v0.60
TEST FIXTURE — NOT FINAL BALANCEThis is a playable, temporary encounter sandbox. Creature identities and equipped stones are read from the saved breeding bench, but HP, mana, speed, AI decisions, practice Core actions, damage, durations and item supplies are injected demonstration values. No battle outcome changes your saved creatures, stone Expertise, inventories, breeding history or collection credit. Refreshing the page resets combat only.
Edit Power Delta team
Prepare your Power Delta
3 creatures · 3 rolesSelect three home-base creatures. This team also appears in the Ability Lab.
Training uses sample Core effects; missing Stone data uses labeled practice fixtures unless Strict Stones is selected.
Team readiness · all four components
Tactical lineup planner · 6 possible starting formations
Preview the three creatures in every starting role. Each role uses the same inherited Core with that creature's role-specific Stone. Selecting a formation is only a preview; Apply is the sole action that updates your saved team.
Your Power Delta
PlayerWild training Delta
Simulated AIVehicle defense
The vehicle automatically absorbs vehicle-targeted strikes. Proactively cast protections can prevent damage; bubbles cannot be restored during combat. Any lost bubble during the enemy's last turn blocks the next player item.
Round control
These are entire preset donor records: fixed targeting + all three role modifiers. No crafting, recombination, actual consumption, or persistent stone transfer.
Activation focus
Next scheduled activations
A creature that rotates mid-round uses its NEW role's stone. Queue order does not grant a second action.
Battle timeline
Combat rules implemented vs fixtures
Combat notebook · round-by-round results (temporary)
A read-only journal of this training encounter's rounds, current HP, mana, status effects, shield bubbles and logged actions. No collection XP, combat rewards or permanent records are created.
No temporary training encounter has been started.